They do differ generally in that ‘maps’ tend to comprise more detailed and graduated grey-scale tonal values, whereas ‘masks’ are typically more oblique, defined by simple black and white values only. Important: in this context, using a separate image to generate material transparency (technically ‘blending’), ‘ maps‘ and ‘ masks‘ are essentially the same, they result in variable transparency (or opacity) of materials. One such approach is to use an Opacity Map, a separate image that defines material transparency.ĭownload: Opacity Map defined Transparency example file *.blend (c.200 KB). Despite the removal of the Blender Render or Blender Internal rendering engine from Blender 2.8+, there are still a number of straightforward ways to create node-based transparent materials and/or transparent objects ( transparent surfaces).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |